Build Around the Reworked Low Vibration Start

The Divine Frequency Strength build documented in the June 2026 Demo update centers on straightforward melee, separately charged power punches, and better sustain. Basic melee hits strengthen the power punch, while blocking builds toward a Retaliation Attack. That makes the reworked Low Vibration start a more useful reference than older complaints about having to set up a complicated melee combo.

The details here come from the final Demo patch before Early Access. They describe that published rework, rather than independently verified October 2026 balance values.

Use Basic Hits to Support the Power Punch

The official June 22, 2026 patch notes explicitly moved Strength away from requiring complicated combo setups. They also explain that a power punch can be charged independently and that landing basic melee attacks increases its damage.

A sensible starting approach is therefore to learn the basic melee attacks first, then incorporate the charged punch. You do not need to recreate an old uppercut sequence merely because a 2024 discussion describes it. Those complaints predate this rework and explain why relying on an old guide can be confusing.

Include Blocking in the Melee Loop

The same update fixed blocking failing to build toward a Retaliation Attack. Blocking is consequently part of the documented Strength kit, alongside basic attacks and the separately charged punch.

Practice those parts together rather than interpreting Strength as a requirement to keep attacking without considering the enemy. The patch does not give a universal retaliation threshold, charge duration, or damage multiplier, so there is no supported reason to build a rotation around a made-up number.

Understand the Sustain Tradeoff

For that Demo patch, healing on an enemy kill increased from 30 to 50. At the same time, the update removed toxin and radiation cleansing on a kill. More healing therefore did not mean that every status problem disappeared when you defeated something.

That distinction matters when planning a melee run: health recovery and status cleansing are separate benefits. The patch also states that all melee attacks for this class worked in Duels, expanding where the reworked melee kit could be used. It does not establish that every Duel attack is safe or that Strength can ignore the encounter's timing.

FAQ

Do I still need the old Strength combo setup?

The June 2026 Demo rework specifically removed the need for complicated combo setups and emphasized basic melee attacks.

How do basic melee attacks help the power punch?

The official notes say they amplify the charged attack's damage. The source does not provide an exact multiplier.

Does killing an enemy remove toxin and radiation?

Not under the documented June 2026 Demo change. The increased kill healing came with removal of those cleansing effects.

Are these confirmed Early Access numbers?

They are the published June 2026 Demo values. Later balance should be checked in the installed version before treating them as unchanged.