Starting Out
Understand the starting choices and find focused answers to the mechanics you meet early on.
Official Early Access trailer · Genghis Khan · YouTube embed · YouTube ↗
Enter a surreal horror FPS-RPG where firearms, psionic powers and character choices shape your journey. Find focused help for combat, exploration and progression, with the available version and source context kept clear.
START HERE
Understand the starting choices and find focused answers to the mechanics you meet early on.
Explore the three archetypes and the weapon modifications that let you shape your approach.
Keep campaign progress, optional discoveries and the version described by each guide in view.
Read about firearm care, psionic attacks and the timing required for optional arena duels.
SURVIVE THE UNKNOWN
Learn the documented Demo Ascendant Champion strategy: counter during an attack or evade and shoot in the short recovery window.
Read guidebossesUnderstand the Demo Duel counter timing, the post-attack opening, and the official Wits-exclusive parry-window feedback.
Read guideclassesChoose a balanced first class using the 2025 Demo comparison of Wits and Physique, with clear limits on what it says about Early Access.
Read guideclassesExplore a documented Physique Demo starter using the reported double egg bonus and a player's shotgun approach to the optional Duel.
Read guideclassesUse the June 2026 Demo Strength rework: basic melee, charged power punches, blocking retaliation, and documented kill healing.
Read guideclassesBuild a practical Wits Demo start around aimed pistol fire, selective ammunition, and the documented Duel parry feedback.
Read guideguideStart Divine Frequency with clearer character choices, manual weapon repairs and the developer's explanation of when progression opens up.
Read guideguideFind the documented Divine Frequency control options, including crouch modes, secondary fire, inventory hotkeys and the demo's UI binding limit.
Read guideDivine Frequency
Divine Frequency is a single-player horror FPS-RPG developed and published by Abraxaes for Windows. Its worlds mix cosmic horror, exploration, firearms and psionic combat, with secrets and optional encounters beyond the main route.
The official description offers three primary character archetypes and varied weapon modifications. The developer’s Early Access outline includes two of three planned acts, all planned weapons and modifications, and most character progression, with an estimated four to six hours of play.
Choose a guide for character choices, equipment, locations or survival.
Start with character choices, exploration and the combat systems introduced by Divine Frequency. Follow the available guides for focused help rather than an assumed complete campaign route.
Choose among three primary archetypes.
Discover firearms, weapon modifications and psionic attacks.
Explore for secrets and optional encounters.
Check each guide’s version before following a specific instruction.
Early Access includes two of three planned acts. Learn when currency spending opens on the train, and keep historical Demo locations separate from that progression.
Two planned acts are included in the Early Access outline.
The developer estimated four to six hours of play for Early Access.
The official game description includes secrets and optional encounters.
Explore the three primary archetypes and the choices behind different combat approaches. Weapon modifications provide further ways to specialize or combine abilities.
Three primary character archetypes shape different approaches.
The official description allows commitment to, or mixing of, character approaches.
June 2026 demo notes describe a reworked melee-focused Strength start; the guide keeps that demo context explicit.
Find the NPC and upgrade-station landmarks described in the Demo location guides, alongside the developer’s separate explanation of Early Access progression.
Exploration includes hidden discoveries and optional encounters.
The June 2026 demo update added lighting and route-guiding geometry for its opening areas.
Demo navigation details should be read in their stated version context.
Learn about firearms, modifications and weapon care. The June 2026 demo notes clarify that repair items are activated manually, rather than automatically.
Firearms and psionic attacks are both part of the official combat description.
The demo update renamed Auto-Repair Spray and Auto-Repair Device to Repair Spray and Repair Device.
The developer’s Early Access outline includes all planned weapons and modifications.
Prepare for the optional Meso-Divinity arena encounters described by the developer. Their duels call for timing, execution and learning the opponent’s behavior.
The official description identifies these as optional elite encounters.
Timing and execution matter in these confrontations.
Check the available encounter guides for their specific supported scope.
Explore character progression, weapon modifications and psionic combat. The Early Access outline includes most character progression alongside the available acts.
Most planned character progression is included in the developer’s Early Access outline.
Strange psionic attacks are part of the game’s official combat system.
Weapon modifications support specialization and mixed approaches.
Find the available control and troubleshooting guides, keeping a player report separate from a universal fix. Earlier demo notes document several interface and control improvements.
The November 2023 demo notes added quick-use hotkeys, crouch modes and secondary-fire keybind options.
Those demo notes also document HUD scaling and crosshair color settings.
Use the guide’s stated version and conditions when assessing a reported solution.
Official game information and the scope of this independent guide.
This is an independent fan guide. Divine Frequency is developed and published by Abraxaes.
The developer’s 2026 outline includes two of three planned acts, all weapons and modifications, and most character progression, with an estimated four to six hours of play.
The official Steam listing currently specifies English. This website provides guides in English, German, French and Spanish; that does not change the game’s supported languages.
A guide based on demo notes is labeled for that context. Controls, balance and routes may differ in Early Access; check the version described in the guide.
Browse focused Divine Frequency guides for combat, exploration and character progression.
Browse the Guides